Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Troll Warleader is a Level 10 creature, with Armor Class 29 and 240 hit points. The troll warleader is a heavily armored giant that controls the battlefield with a terrifying roar and sweeping axe strikes.
Hit Points: 240 (regeneration 30 (deactivated by acid or fire)) Armor Class: 29 (26 plus all-around vision after Shed Armor) Easily Misled. The forest troll gets a –4 circumstance penalty to their Perception DC against Deception checks. Regeneration 20 (Deactivated by Electricity or Fire). This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4. Furious Roar (reaction). Trigger The troll warleader takes electricity or fire damage. Effect The warleader uses their Primordial Roar and, if they're aware of the damage's source, can Stride toward it. If the warleader has persistent fire damage, they attempt a DC 15 flat check to remove it. Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Primordial Roar (1 action) (auditory, emotion, fear, mental). The troll warleader unleashes a bestial roar. Each non-troll creature in a 100-foot emanation must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes. Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 3. Shed Armor (1 action) (manipulate). The warleader cuts their armor loose from their flesh. They immediately heal 60 Hit Points in a surge of regeneration as they grow twisted limbs and malformed faces. Without their armor, the warleader's AC drops to 26 but they gain All-Around Vision from the new faces. Putting the armor back on takes 10 minutes, and this ability can't be used again until 1 hour has passed. Sweeping Axes (3 actions). Requirements The troll warleader is wielding two battle axes. Effect The warleader makes a battle axe Strike against each creature in their reach and the bonus from sweep applies to each attack. These attacks count against their multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
240 hit points.
Level 10.
AC 29.
Speed 30 ft.
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