Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Tzitzimitl is a Level 19 creature, with Armor Class 43 and 390 hit points. A gargantuan undead herald of cosmic doom, the tzitzimitl is a skeletal titan that feeds on the light of stars and the vitality of the living.
Hit Points: 390 (fast healing 15, void healing) Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Fast Healing 15. A monster with this ability regains the given number of Hit Points each round at the beginning of its turn. Light to Dark (reaction) (divine, void). Trigger A creature uses an ability or spell with the vitality trait within 120 feet of the tzitzimitl. Effect The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the vitality trait and gain the void trait, and changing all instances of vitality energy or healing in the ability's description to void energy. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Drain Life. When a tzitzimitl's claw Strike deals damage to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become Drained 2. Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of Drained 4. Eclipse (2 actions) (cold, occult). Effect The tzitzimitl casts darkness and drains the heat and warmth from the darkness spell's area. Each creature within the spell's area must attempt a DC 41 Fortitude save. Critical Success The creature takes 4d8 cold damage. Success The creature takes 8d8 cold damage and is Slowed 1 for 1 round. Failure The creature takes 16d8 cold damage and is slowed 1 for 1 minute. Critical Failure The creature takes 16d8 cold damage, is Slowed 2 for 1 minute, and is Doomed 1.
390 hit points.
Level 19.
AC 43.
Speed 50 ft., fly 60 ft.
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