Vampire Squid

The Vampire Squid is a Level 0 creature, with Armor Class 16 and 15 hit points. The vampire squid is a small, deep-sea cephalopod that uses its bioluminescent mucus to disorient and sicken those who disturb it.

Vampire Squid, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Glowing Mucus** **Requirements** The vampire squid is in water The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a 13 Fortitude save or become sickened 1.

Common Questions

How much HP does a Vampire Squid have?

15 hit points.

What level is a Vampire Squid?

Level 0.

What is a Vampire Squid's Armor Class?

AC 16.

How fast can a Vampire Squid move?

Speed swim 25 ft.

Use Vampire Squid at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Vampire Squid into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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