The Vampire Squid is a Level 0 creature, with Armor Class 16 and 15 hit points. The vampire squid is a small, deep-sea cephalopod that uses its bioluminescent mucus to disorient and sicken those who disturb it.
Stat Block
Size: Small
Type: animal
Level: 0
Armor Class: 16
Hit Points: 15
Speed: swim 25 ft.
STR: 0
DEX: 3
CON: 0
INT: -4
WIS: 3
CHA: -2
Fortitude Save: +4
Reflex Save: +8
Will Save: +6
Perception: +7
Senses: darkvision
Skills: Athletics +4, Stealth +7
Traits: animal, aquatic
Abilities & Attacks
- **Glowing Mucus** **Requirements** The vampire squid is in water The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a 13 Fortitude save or become sickened 1.
Common Questions
How much HP does a Vampire Squid have?
15 hit points.
What level is a Vampire Squid?
Level 0.
What is a Vampire Squid's Armor Class?
AC 16.
How fast can a Vampire Squid move?
Speed swim 25 ft.
Use Vampire Squid at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.