Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Vermlek is a Level 3 creature, with Armor Class 16 and 55 hit points. This medium fiend is a bloated, worm-like demon that inhabits the corpses of humanoids to use as protective armor.
Armor Class: 16 (19 while Inhabiting a Body) Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Recoil from Wasted Opportunities. Vermleks can't stand the sight of a good meal presented and then swiftly taken away. Whenever a Dying creature within sight of the vermlek has its dying condition removed, the vermlek takes 1d6 mental damage. Abandon Body (2 actions) (manipulate). Requirements The vermlek is Inhabiting a Body. Effect The vermlek crawls out of the body they are inhabiting, devouring much of the body's remaining flesh and regaining 10 healing Hit Points in the process. The corpse they leave behind is little more than a husk. Inhabit Body (3 actions) (manipulate). Requirements The vermlek isn't already Inhabiting a Body. Effect The vermlek crawls into the body of an adjacent Medium humanoid that has been dead for no more than 1 week, consuming the bulk of the victim's skeleton and internal organs as they do so and cramming themself into the cavity. As long as they Inhabit a Body, the vermlek loses their bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate the creature they are inhabiting. Unsettling Movement (emotion, fear, mental, visual). Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become Frightened 1. On a critical failure, the creature is frightened 1 and Sickened 1. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.
55 hit points.
Level 3.
AC 16.
Speed 25 ft., burrow 15 ft.
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