Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Vicharamuni is a Level 10 creature, with Armor Class 31 and 175 hit points. The vicharamuni is a sacred, iridescent serpent that protects sites of divine importance.
Coils of Knowledge (force, magical). The naga's grip is more spiritual than physical. A creature hit by a vicharamuni's tail must succeed at a DC 29 Will save or become Grabbed by the tail until they Escape, the naga releases them with an Interact action, or the naga dies. A captive takes a –4 status penalty to Escape, but can choose to attempt an Escape or Escape check to Escape instead of the usual options without taking this penalty Greater Constrict (1 action). 3d8+5 bludgeoning, DC 29 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute. Spiritual Venom. A vicharamuni can choose to negate any damage that its venom does to a creature. In addition, the naga can cast any of its divine spells on a creature that is affected by its venom, regardless of range or line of effect. Vicharamuni Venom (divine, holy, mental, poison, spirit). Saving Throw DC 29 Will save. Maximum Duration 6 rounds. Stage 1 3d6 spirit (1 round). Stage 2 3d6 spirit and Drained 1 (1 round)
175 hit points.
Level 10.
AC 31.
Speed 25 ft., swim 25 ft.
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