Vidileth

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Vidileth is a Level 14 creature, with Armor Class 34 and 270 hit points. The vidileth is a shapeshifting aquatic horror that orchestrates complex manipulations from the shadows.

Vidileth, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +2 status to all saves vs. magic Numbing Lights (aura, light, visual). 30 feet. The vidileth exudes dim light. Creatures within the light must attempt a DC 34 Will save each round, becoming Stupefied 1 on a failure (or increase their stupefied value from numbing lights by 1, to a maximum of 4). Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +2 Status to All Saves vs. Magic Change Shape (free action) (concentrate, occult, polymorph). Frequency once per round. Effect A vidileth takes on the appearance of a humanoid of Large, Medium, or Small size or resumes its true form. While in humanoid form, the vidileth's Speed is 30 feet, and it loses its numbing lights aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the vidileth loses its own aquatic trait as well. In humanoid form, the vidileth can use weapons or make Strikes that work like its tentacle attack but use the reach of its current form. If the form has fangs or claws, the vidileth can also make such Strikes. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Consume Memories (mental, occult). When the vidileth hits with a fangs Strike, the target must succeed at a DC 34 Will save or take 3d6 mental damage. The vidileth gains temporary Hit Points equal to the damage dealt and learns some of the creature's memories (subject to the GM's discretion). Delayed Suggestion (occult). When a vidileth successfully casts Dominate on a creature, a Suggestion spell triggers when the dominate spell ends. This suggestion usually causes the target to return to the vidileth, so the creature can cast dominate again, but a vidileth can set the suggestion to different orders if it wishes. Shape Flesh (1 action) (curse, manipulate, occult). Requirements The vidileth's last action was a success with a claw Strike. Effect The vidileth sloppily modifies the target's flesh. They must succeed at a DC 34 Fortitude save or permanently receive the veiled master's choice of Clumsy 2, Enfeebled 2, or a –10 status penalty to Speed. Tentacle Flurry (2 actions). The vidileth makes a tentacle Strike against each creature within its reach. Make only one attack roll, and roll damage once for all targets. Thoughtlance (curse, occult). A creature touched by the vidileth's tentacles must attempt a DC 34 Will save, becoming Slowed 1 on a failure or Slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.

Common Questions

How much HP does a Vidileth have?

270 hit points.

What level is a Vidileth?

Level 14.

What is a Vidileth's Armor Class?

AC 34.

How fast can a Vidileth move?

Speed 10 ft., swim 80 ft.

Use Vidileth at your table

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License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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