Viper Vine

The Viper Vine is a Level 13 creature, with Armor Class 33 and 270 hit points. The viper vine is a lethal, predatory plant that uses invisible, mind-altering pollen to lure victims into its crushing coils.

Viper Vine, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Cold Vulnerability** When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds. - **Captivating Pollen** (enchantment, incapacitation, mental, poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a 33 Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds. Critical Success: The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours. Success: The creature is sickened 1. Failure: The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn. Critical Failure: As failure, plus the creature is stupefied 2 for 24 hours. - **Constrict** 3d8+8 bludgeoning, 33

Common Questions

How much HP does a Viper Vine have?

270 hit points.

What level is a Viper Vine?

Level 13.

What is a Viper Vine's Armor Class?

AC 33.

How fast can a Viper Vine move?

Speed 20 ft.

Use Viper Vine at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Viper Vine into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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