War Wraith

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The War Wraith is a Level 9 creature, with Armor Class 27 and 130 hit points. This incorporeal undead commander leads spectral forces and harvests the essence of its subordinates to fuel its own speed.

War Wraith, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 130 (void healing) Saving Throws: +1 status to all saves vs. vitality +1 Status to All Saves vs. Vitality Draining Presence (aura, void). 10 feet. A living creature that enters the aura must succeed at a DC 26 Fortitude save or become Drained 1. It recovers after it has been out of the aura for 1 minute. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours. Sunlight Powerlessness. While in sunlight, a war wraith is Stunned 2 and Clumsy 2. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Absorb Wraith (1 action). Frequency once per round. Effect The war wraith extends their hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the war wraith in a straight line, dealing 3d10 void damage to each creature along the line with a DC 28 basic Fortitude save. The war wraith absorbs the essence of the target wraith, becoming Quickened for 1 minute. They can use their extra action only to Fly or Strike. An unwilling target can resist being absorbed if it succeeds at a DC 28 Will save. Grip of Fear (2 actions) (emotion, fear, mental, nonlethal). The wraith reaches into an adjacent creature's chest, gripping its heart. The target takes 9d6 mental damage with a DC 28 basic Will save. On a critical failure, the creature is also Paralyzed until the start of the wraith's next turn. Robes of Welcome (1 action) (divine, void). Frequency once per round. Effect The wraith wraps their robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature. Void's Embrace (curse, death, divine, void). If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While a creature has this curse, it bypasses the resistance of the wraith that cursed it. Saving Throw DC 28 Will save. Stage 1 the victim is Dazzled in any light (1 hour). Stage 2 the victim gains lifesense 30 feet but is Blinded in any light (1 hour). Stage 3 as stage 2, but the creature also has void healing (1 hour). Stage 4 the victim becomes Unconscious and can't awaken (1 day). Stage 5 the creature dies and becomes a wraith under the command of the war wraith, its body crumbling to ash

Common Questions

How much HP does a War Wraith have?

130 hit points.

What level is a War Wraith?

Level 9.

What is a War Wraith's Armor Class?

AC 27.

How fast can a War Wraith move?

Speed fly 60 ft.

Use War Wraith at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim War Wraith into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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