Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Water Mephit is a Level 1 creature, with Armor Class 16 and 20 hit points. A mischievous, moisture-slicked elemental from the Plane of Water that thrives in damp, humid environments.
Stat Block
Edition: Legacy
Size: Small
Type: elemental
Level: 1
Armor Class: 16
Hit Points: 20
Speed: 20 ft., fly 25 ft., swim 25 ft.
STR: 1
DEX: 3
CON: 1
INT: -2
WIS: 0
CHA: 0
Fortitude Save: +7
Reflex Save: +11
Will Save: +4
Perception: +3
Senses: darkvision
Skills: Athletics +6, Stealth +6
Traits: aquatic, elemental, water
Immunities: bleed, poison, paralyzed, sleep
Abilities & Attacks
Hit Points: 20 (fast healing 2 (while underwater))
Breath Weapon (2 actions) (acid, arcane). The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can't use Breath Weapon again for 1d4 rounds.
Drench (1 action) (abjuration, arcane, water). The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to counteract magical fires (+7 counteract modifier).
Common Questions
How much HP does a Water Mephit have?
20 hit points.
What level is a Water Mephit?
Level 1.
What is a Water Mephit's Armor Class?
AC 16.
How fast can a Water Mephit move?
Speed 20 ft., fly 25 ft., swim 25 ft.
Use Water Mephit at your table
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License
Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.
The creature description and artwork are ZapGM Product Identity.
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