The Water Mephit is a Level 1 creature, with Armor Class 16 and 20 hit points. A mischievous, moisture-slicked elemental from the Plane of Water that thrives in damp, humid environments.
Stat Block
Size: Small
Type: elemental
Level: 1
Armor Class: 16
Hit Points: 20
Speed: 20 ft., fly 25 ft., swim 25 ft.
STR: 1
DEX: 3
CON: 1
INT: -2
WIS: 0
CHA: 0
Fortitude Save: +7
Reflex Save: +11
Will Save: +4
Perception: +3
Senses: darkvision
Skills: Athletics +6, Stealth +6
Traits: aquatic, elemental, water
Immunities: bleed, poison, paralyzed, sleep
Abilities & Attacks
- **Breath Weapon** (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (17 basic Reflex save). The water mephit can't use Breath Weapon again for 1d4 rounds.
- **Drench** (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to counteract magical fires (+7 counteract modifier).
Common Questions
How much HP does a Water Mephit have?
20 hit points.
What level is a Water Mephit?
Level 1.
What is a Water Mephit's Armor Class?
AC 16.
How fast can a Water Mephit move?
Speed 20 ft., fly 25 ft., swim 25 ft.
Use Water Mephit at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.