Water Orm

The Water Orm is a Level 10 creature, with Armor Class 30 and 170 hit points. The water orm is a massive, elusive serpent that haunts deep freshwater lakes, capable of dissolving into the current to travel unseen.

Water Orm, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Slow Metabolism** A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become slowed 1, but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal. - **Undetectable** (abjuration, primal) A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check. - **Swallow Whole** (attack) Large, 2d8+8 bludgeoning, Rupture 22. - **Water Travel** (primal, transmutation, water) A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to swim, and it gains a +4 circumstance bonus to Stealth checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the concentrate trait.

Common Questions

How much HP does a Water Orm have?

170 hit points.

What level is a Water Orm?

Level 10.

What is a Water Orm's Armor Class?

AC 30.

How fast can a Water Orm move?

Speed 20 ft., swim 50 ft.

Use Water Orm at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Water Orm into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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