The Water Orm is a Level 10 creature, with Armor Class 30 and 170 hit points. The water orm is a massive, elusive serpent that haunts deep freshwater lakes, capable of dissolving into the current to travel unseen.
Stat Block
Size: Huge
Type: beast
Level: 10
Armor Class: 30
Hit Points: 170
Speed: 20 ft., swim 50 ft.
STR: 8
DEX: 5
CON: 5
INT: -3
WIS: 5
CHA: 0
Fortitude Save: +21
Reflex Save: +19
Will Save: +17
Perception: +21
Senses: darkvision
Skills: Athletics +22, Stealth +23
Traits: rare, aquatic, beast, water
Abilities & Attacks
- **Slow Metabolism** A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become slowed 1, but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal.
- **Undetectable** (abjuration, primal) A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.
- **Swallow Whole** (attack) Large, 2d8+8 bludgeoning, Rupture 22.
- **Water Travel** (primal, transmutation, water) A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to swim, and it gains a +4 circumstance bonus to Stealth checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the concentrate trait.
Common Questions
How much HP does a Water Orm have?
170 hit points.
What level is a Water Orm?
Level 10.
What is a Water Orm's Armor Class?
AC 30.
How fast can a Water Orm move?
Speed 20 ft., swim 50 ft.
Use Water Orm at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.