Werebat

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).

The Werebat is a Level 2 creature, with Armor Class 18 and 35 hit points. A werebat is a nimble aerial shapechanger that uses echolocation to hunt with terrifying precision in total darkness.

Werebat, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Bat Empathy (divination, primal). A werebat can communicate with bats. Echolocation. A werebat can use their hearing as a precise sense at the listed range. Wing Thrash (reaction). Trigger An adjacent enemy damages the werebat; Effect The werebat makes one or two wing Strikes, each against a different adjacent creature. Change Shape (1 action) (concentrate, polymorph, primal, transmutation). Human with fist for 1d4+2 bludgeoning and no fly Speed, or Medium giant bat with Speed 15 feet and fly 30 feet. Curse of the Werebat (curse, necromancy, primal). Saving Throw DC 15 Fortitude. Moon Frenzy (polymorph, primal, transmutation)

Common Questions

How much HP does a Werebat have?

35 hit points.

What level is a Werebat?

Level 2.

What is a Werebat's Armor Class?

AC 18.

How fast can a Werebat move?

Speed 25 ft., fly 25 ft.

Use Werebat at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Werebat into a ZapGM campaign and customize it further.

License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

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