Werebat

The Werebat is a Level 2 creature, with Armor Class 18 and 35 hit points. A werebat is a nimble aerial shapechanger that uses echolocation to hunt with terrifying precision in total darkness.

Werebat, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Bat Empathy** (divination, primal) A werebat can communicate with bats. - **Echolocation** A werebat can use their hearing as a precise sense at the listed range. - **Wing Thrash** **Trigger** An adjacent enemy damages the werebat The werebat makes one or two wing Strike, each against a different adjacent creature. - **Change Shape** (concentrate, polymorph, primal, transmutation) Human with fist for 1d4+2 bludgeoning and no fly Speed, or Medium giant bat with Speed 15 feet and fly 30 feet. - **Curse of the Werebat** (curse, necromancy, primal) Saving Throw 15 Fortitude. - **Moon Frenzy** (polymorph, primal, transmutation)

Common Questions

How much HP does a Werebat have?

35 hit points.

What level is a Werebat?

Level 2.

What is a Werebat's Armor Class?

AC 18.

How fast can a Werebat move?

Speed 25 ft., fly 25 ft.

Use Werebat at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Werebat into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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