Wereboar

The Wereboar is a Level 2 creature, with Armor Class 18 and 45 hit points. A wereboar is a stubborn lycanthrope that embodies the relentless ferocity and untamed temper of a wild hog.

Wereboar, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Boar Empathy** (divination, primal) The wereboar can communicate with boars and pigs. - **Ferocity** - **Boar Charge** The wereboar Stride twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll. - **Change Shape** (concentrate, polymorph, primal, transmutation) Human with fist +10 for 1d4+2 bludgeoning, or boar with Speed 40 feet and tusk for 2d6+4 piercing. - **Curse of the Wereboar** (curse, necromancy, primal) Saving Throw 18 Fortitude. - **Moon Frenzy** (polymorph, primal, transmutation)

Common Questions

How much HP does a Wereboar have?

45 hit points.

What level is a Wereboar?

Level 2.

What is a Wereboar's Armor Class?

AC 18.

How fast can a Wereboar move?

Speed 25 ft.

Use Wereboar at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Wereboar into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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