Werecrocodile

The Werecrocodile is a Level 2 creature, with Armor Class 16 and 55 hit points. Werecrocodiles are brutal lycanthropes that blend human cunning with the ambush-heavy power of apex swamp predators.

Werecrocodile, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Crocodile Empathy** (divination, primal) A werecrocodile can communicate with alligators, caimans, and crocodiles. - **Deep Breath** A werecrocodile can hold their breath for about 2 hours. - **Aquatic Ambush** 30 feet - **Change Shape** (concentrate, polymorph, primal, transmutation) Medium human with fist for 1d4+2 bludgeoning, or crocodile with jaws for 2d6+4 piercing. - **Curse of the Werecrocodile** (curse, necromancy, primal) Saving Throw 15 Fortitude. - **Moon Frenzy** (polymorph, primal, transmutation) - **Twisting Thrash** **Requirements** The werecrocodile has a creature grabbed The werecrocodile makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If this Strike hits, it also knocks the target prone. If it fails, the werecrocodile releases the target.

Common Questions

How much HP does a Werecrocodile have?

55 hit points.

What level is a Werecrocodile?

Level 2.

What is a Werecrocodile's Armor Class?

AC 16.

How fast can a Werecrocodile move?

Speed 25 ft., swim 25 ft.

Use Werecrocodile at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Werecrocodile into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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