The Wererat is a Level 2 creature, with Armor Class 19 and 45 hit points. A cunning lycanthrope that blends into urban shadows, shifting between human and rodent forms to stalk prey.
Skills: Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Traits: beast, human, humanoid, werecreature
Weaknesses: silver 5
Abilities & Attacks
- **Rat Empathy** (divination, primal) The wererat can communicate with rodents.
- **Nimble Dodge** **Trigger** The wererat is targeted with a melee or ranged attack by an attacker it can see. The wererat gains a +2 circumstance bonus to AC against the triggering attack.
- **Change Shape** (concentrate, polymorph, primal, transmutation) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet.
- **Curse of the Werecreature** (curse, necromancy, primal) Saving Throw 18 Fortitude.
- **Moon Frenzy** (polymorph, primal, transmutation)
- **Sneak Attack** The wererat deals 1d6 extra precision damage to flat-footed creatures.
Common Questions
How much HP does a Wererat have?
45 hit points.
What level is a Wererat?
Level 2.
What is a Wererat's Armor Class?
AC 19.
How fast can a Wererat move?
Speed 25 ft.
Use Wererat at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.