Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Whisper Dragon (Adult) is a Level 11 creature, with Armor Class 31 and 190 hit points. This large dragon is a master of mental manipulation and secrets that prefers to pacify its enemies before resorting to violence.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. +2 to Sense Motive Information Network. The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants. +2 Status to All Saves vs. Occult Diplomatic Solution (free action) (emotion, incapacitation, mental, occult). Trigger The dragon rolls initiative. Effect The dragon targets all enemies it can see within 60 feet with Calm heightened to a rank equal to half the dragon's level rounded up (DC 28 Will save). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures. Distracting Whisper (reaction) (mental, occult). Trigger The dragon is targeted with an attack. Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack. Cogitation Breath (2 actions) (mental, occult). The dragon unleashes a befuddling miasma, dealing 10d6 mental damage in a 40-foot cone (DC 30 basic Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds. Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one tail Strike in any order. Draconic Momentum. The dragon recharges their Cogitation Breath whenever they score a critical hit with a Strike. Steal Knowledge (1 action) (concentrate, mental, occult). The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 28 Will save. Success The creature is unaffected. Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill. Critical Failure As failure, but the penalty is –2 and the bonus is +2. Unveil Secret (2 actions) (fear, mental, occult). The dragon delves into the mind of a creature within 60 feet to scour for secrets, learning something the creature would find embarrassing or shameful unless they succeed a DC 30 Will save. The target becomes Frightened 1 and can't reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.
190 hit points.
Level 11.
AC 31.
Speed 50 ft., fly 170 ft.
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