The Wight is a Level 3 creature, with Armor Class 18 and 50 hit points. Undead warriors driven by a hateful hunger for life, wights drain the vitality of their foes with every clawed strike.
Immunities: poison, death effects, disease, paralyze, unconscious
Abilities & Attacks
- **Final Spite** **Trigger** The wight is reduced to 0 Hit Points. The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.
- **Drain Life** (divine, necromancy) When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a 17 Fortitude save or become drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.
- **Wight Spawn** (divine, necromancy) A living humanoid slain by a wight's claw Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.
Common Questions
How much HP does a Wight have?
50 hit points.
What level is a Wight?
Level 3.
What is a Wight's Armor Class?
AC 18.
How fast can a Wight move?
Speed 25 ft.
Use Wight at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.