Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Wight is a Level 3 creature, with Armor Class 18 and 40 hit points. Undead warriors driven by a hateful hunger for life, wights drain the vitality of their foes with every clawed strike.
Hit Points: 40 (fueled by spite, void healing) Grave Weapon (divine). The wight is bound to a dagger it was buried with. Other wights can be bound to different weapons. Final Spite (reaction). Trigger The wight is reduced to 0 Hit Points. Effect The wight makes a Strike before being destroyed. This Strike can inflict corrupting spite, but fueled by spite doesn't apply. Fueled by Spite. Each time a creature loses Hit Points due to a corrupting spite curse the wight inflicted, the wight gains 3 temporary Hit Points. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Corrupting Spite (curse, divine, void). The wight's unarmed attacks and bound weapons inflict a curse that makes a creature grow weak and spiteful. If a wight inflicts corrupting spite on a creature already afflicted by it, the victim attempts a new save, ignoring the result if it's better than a failure. A living humanoid that dies while under the curse rises as a wight after 1d4 rounds, controlled by the wight that killed it. The wight spawn can't inflict corrupting spite and is Clumsy 2. If its creator dies or after roughly a month of existence, the new wight becomes autonomous and turns into a normal wight. Saving Throw DC 17 Fortitude save; Stage 1 Drained 1 (1 round). Stage 2 Drained 2 and doesn't treat any creatures as allies (1 round). Stage 3 As stage 2, except Drained 3 (1 round). Stage 4 As stage 2, except Drained 4 (1 round).
40 hit points.
Level 3.
AC 18.
Speed 25 ft.
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