The Wihsaak is a Level 6 creature, with Armor Class 24 and 105 hit points. A wihsaak is a locust-headed sahkil that embodies the paralyzing fear of swarms and being consumed by insects.
- **Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- **Swarmwalker** Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
- **Droning Distraction** (auditory, divine, evocation, incapacitation, mental) The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a 23 Will save. They are then temporarily immune for 1 minute.
Success: The creature is unaffected.
Failure: The creature is confused and stupefied 1 for 1 round.
Critical Failure: The creature is confused for 1 round and stupefied 2 for 1 minute.
- **Skip Between** (conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Common Questions
How much HP does a Wihsaak have?
105 hit points.
What level is a Wihsaak?
Level 6.
What is a Wihsaak's Armor Class?
AC 24.
How fast can a Wihsaak move?
Speed 30 ft., fly 40 ft.
Use Wihsaak at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.