The Witchwyrd is a Level 6 creature, with Armor Class 22 and 110 hit points. The witchwyrd is a four-armed, interplanar merchant-mystic that excels in both arcane combat and high-stakes negotiation.
- **Absorb Force** (arcane, evocation, force) **Trigger** A magic missile is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand The witchwyrd "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.
- **Force Bolt** [1 to 3] (arcane, evocation, force) The witchwyrd fires one magic missile per action spent (dealing 1d4+1 force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.
Common Questions
How much HP does a Witchwyrd have?
110 hit points.
What level is a Witchwyrd?
Level 6.
What is a Witchwyrd's Armor Class?
AC 22.
How fast can a Witchwyrd move?
Speed 25 ft.
Use Witchwyrd at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.