Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Wrathspawn is a Level 2 creature, with Armor Class 16 and 30 hit points. The wrathspawn is a Medium aberration that hunts by sensing the negative emotions of its prey.
Saving Throws: +1 status to all saves vs. magic, +4 status to all saves vs. mental Sin Scent (Imprecise) 30 feet. A sinspawn can smell creatures that reflect its sin as the scent ability. The GM determines which creatures are appropriately sinful. Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma). If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind. +1 Status to All Saves vs. Magic +4 Status to All Saves vs. Mental Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Sinful Bite (arcane, emotion, mental). A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts. Critical Success Unaffected. Success Sickened 1. Failure Sickened 2. Critical Failure sickened 2 plus Drained 1 and Enfeebled 1 for 1 minute
30 hit points.
Level 2.
AC 16.
Speed 30 ft.
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