The Xill is a Level 6 creature, with Armor Class 24 and 100 hit points. A four-armed interdimensional predator that shifts between the Ethereal Plane and reality to harvest hosts for its parasitic young.
- **Attack of Opportunity**
- **Shield Block**
- **Double Slash** (flourish) The xill makes two scimitar Strike against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally.
- **Implant** (manipulate) **Requirements** The xill is adjacent to a unconscious, willing, or paralyzed creature The xill implants xill eggs in the creature's flesh.
- **Xill Eggs** (disease)
- **Xill Paralysis** (incapacitation, occult) A creature hit by the xill's bite Strike must attempt a 24 Fortitude save.
Critical Success: The creature is unaffected and is immune to xill paralysis for 1 minute.
Success: The creature is slowed 1 for 1 round.
Failure: The creature is paralyzed for 1 round.
Critical Failure: The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.
Common Questions
How much HP does a Xill have?
100 hit points.
What level is a Xill?
Level 6.
What is a Xill's Armor Class?
AC 24.
How fast can a Xill move?
Speed 35 ft.
Use Xill at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.