Xill

The Xill is a Level 6 creature, with Armor Class 24 and 100 hit points. A four-armed interdimensional predator that shifts between the Ethereal Plane and reality to harvest hosts for its parasitic young.

Xill, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Attack of Opportunity** - **Shield Block** - **Double Slash** (flourish) The xill makes two scimitar Strike against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally. - **Implant** (manipulate) **Requirements** The xill is adjacent to a unconscious, willing, or paralyzed creature The xill implants xill eggs in the creature's flesh. - **Xill Eggs** (disease) - **Xill Paralysis** (incapacitation, occult) A creature hit by the xill's bite Strike must attempt a 24 Fortitude save. Critical Success: The creature is unaffected and is immune to xill paralysis for 1 minute. Success: The creature is slowed 1 for 1 round. Failure: The creature is paralyzed for 1 round. Critical Failure: The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.

Common Questions

How much HP does a Xill have?

100 hit points.

What level is a Xill?

Level 6.

What is a Xill's Armor Class?

AC 24.

How fast can a Xill move?

Speed 35 ft.

Use Xill at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Xill into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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