Ximtal

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Ximtal is a Level 17 creature, with Armor Class 39 and 380 hit points. The ximtal is a towering sahkil that embodies the paralyzing dread of terminal isolation and the creeping rot of disease.

Ximtal, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Easy to Call. A ximtal's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Despoiler (aura, divine). 1000 feet. Creatures within the aura take a –2 circumstance penalty to all saving throws against poisons, diseases, and drugs. Isolate Foes (2 actions) (curse, divine, emotion, incapacitation, mental). Frequency once per day. Effect The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished, and they're all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an affected creature with an effect that specifically targets curses such as a 4th-rank Cleanse Affliction. Every 24 hours, an affected creature can attempt a new saving throw to end this effect. Sensory Fever (disease). A ximtal's withering attacks cause a debilitating disease targeting the senses. Saving Throw DC 36 Fortitude save. Stage1 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day). Stage 2 creature loses an additional sense from the stage 1 list (1 day). Stage 3 creature loses an additional sense from the stage 1 list (1 day). Stage 4 creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense (1 day). Stage 5 all lost senses are permanent unless restored via Sound Body or a similar effect. Skip Between (1 action) (divine, teleportation). The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.

Common Questions

How much HP does a Ximtal have?

380 hit points.

What level is a Ximtal?

Level 17.

What is a Ximtal's Armor Class?

AC 39.

How fast can a Ximtal move?

Speed 40 ft., climb 20 ft., fly 40 ft., fly.

Use Ximtal at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Ximtal into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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