Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 2 (Second Edition).
The Yellow Musk Brute is a Level 2 creature, with Armor Class 15 and 45 hit points. A Yellow Musk Brute is a massive, reanimated husk of a large creature puppeteered by a parasitic vine.
Stat Block
Edition: Legacy
Size: Large
Type: plant
Level: 2
Armor Class: 15
Hit Points: 45
Speed: 25 ft.
STR: 5
DEX: -3
CON: 4
INT: -5
WIS: 0
CHA: -2
Fortitude Save: +10
Reflex Save: +3
Will Save: +6
Perception: +4
Senses: low-light vision
Skills: Athletics +9
Traits: mindless, plant
Immunities: mental
Weaknesses: fire 10
Abilities & Attacks
Slow. A yellow musk brute is permanently slowed 1 and can't use reactions.
Entangling Tendrils (aura). 5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be grabbed by the tendrils.
Limb Extension (free action). Trigger The yellow musk brute is reduced to 15 HP or fewer; Effect Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet.
Pollen Touch. When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 15). The creature is fascinated by the yellow musk creeper that spawned the brute, not by the brute itself.
Common Questions
How much HP does a Yellow Musk Brute have?
45 hit points.
What level is a Yellow Musk Brute?
Level 2.
What is a Yellow Musk Brute's Armor Class?
AC 15.
How fast can a Yellow Musk Brute move?
Speed 25 ft.
Use Yellow Musk Brute at your table
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License
Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.
The creature description and artwork are ZapGM Product Identity.
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