The Yellow Musk Thrall is a Level 0 creature, with Armor Class 14 and 12 hit points. A Yellow Musk Thrall is a mindless humanoid corpse reanimated and puppeteered by the invasive vines of a Yellow Musk Creeper.
Stat Block
Size: Medium
Type: unknown
Level: 0
Armor Class: 14
Hit Points: 12
Speed: 25 ft.
STR: 3
DEX: -2
CON: 2
INT: -5
WIS: 0
CHA: -2
Fortitude Save: +6
Reflex Save: +0
Will Save: +2
Perception: +0
Senses: low-light vision
Skills: Athletics +5
Immunities: mental
Weaknesses: fire 5
Abilities & Attacks
- **Slow** A yellow musk thrall is permanently slowed 1 and can't use reactions.
- **Entangling Tendrils** (aura) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a 14 Reflex save or be grabbed by the tendrils.
- **Limb Extension** **Trigger** The yellow musk thrall is reduced to 4 HP or fewer Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.
- **Pollen Touch** When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (14). The creature is fascinated by the yellow musk creeper that spawned the thrall, not by the thrall itself.
Common Questions
How much HP does a Yellow Musk Thrall have?
12 hit points.
What level is a Yellow Musk Thrall?
Level 0.
What is a Yellow Musk Thrall's Armor Class?
AC 14.
How fast can a Yellow Musk Thrall move?
Speed 25 ft.
Use Yellow Musk Thrall at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Yellow Musk Thrall into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.