Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Yeti is a Level 5 creature, with Armor Class 21 and 115 hit points. The yeti is a reclusive, Large-sized humanoid that stalks the frozen peaks of the world's highest mountains.
Saving Throws: +4 status to all saves vs. fear and dreams Snowblind. When Hiding, the yeti is Concealed by any snowfall, even if it's not thick enough to make other creatures concealed. Nightmare Guardian. Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to AC. Vanish (reaction). Trigger The yeti is Hidden or Undetected while not in combat, and a creature would observe it. Effect The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden. Arctic Passage. The yeti ignores difficult terrain caused by ice or snow. Grizzly Arrival (free action) (emotion, fear, mental). Trigger The yeti hits a creature in the first round of combat and the yeti was Hidden from that creature at the start of combat. Effect Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is Frightened 2; on a critical failure, it's Frightened 4. Rend (1 action). Claw. A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.
115 hit points.
Level 5.
AC 21.
Speed 35 ft., climb 20 ft., arctic passage.
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