Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Zaramuun is a Level 16 creature, with Armor Class 39 and 291 hit points. The zaramuun is a predatory earth elemental that disguises its massive form as a deceptive sand dune to ambush unsuspecting travelers.
Stat Block
Edition: Legacy
Size: Large
Type: elemental
Level: 16
Armor Class: 39
Hit Points: 291
Speed: 35 ft., burrow 35 ft., sand glide
STR: 9
DEX: 5
CON: 6
INT: 0
WIS: 5
CHA: -1
Fortitude Save: +34
Reflex Save: +30
Will Save: +25
Perception: +30
Senses: darkvision, tremorsense 60 feet
Skills: Athletics +31 (+35 to Disarm stone or metal objects), Religion +26, Stealth +27 (+30 in sandy terrain)
Traits: earth, elemental
Immunities: poison, paralyzed, sleep
Abilities & Attacks
Attack of Opportunity (reaction)
Dune (1 action) (concentrate). Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.
Engulf (2 actions). DC 35, 4d12 bludgeoning damage and dimensional anchor, Escape DC 32, Rupture 28.
Raking Sand (1 action). Requirements The zaramuun hit with a melee Strike with its last action, or it has a creature Engulfed; Effect The zaramuun attempts to Disarm one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature.
Sand Glide. The zaramuun can Burrow through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain for a zaramuun.
Sandblast (2 actions) (earth). The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for 1d4 rounds. Critical Success: No effect. Success: Half damage. Failure: Full damage. Critical Failure: Full damage and blinded for 1 round.
Common Questions
How much HP does a Zaramuun have?
291 hit points.
What level is a Zaramuun?
Level 16.
What is a Zaramuun's Armor Class?
AC 39.
How fast can a Zaramuun move?
Speed 35 ft., burrow 35 ft., sand glide.
Use Zaramuun at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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