Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Zebub is a Level 3 creature, with Armor Class 18 and 30 hit points. A zebub is a repulsive, fly-like devil that serves as an infernal spy and chronicler of mortal sin.
Saving Throws: +1 status to all saves vs. magic Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. +1 Status to All Saves vs. Magic Infernal Filth (disease, virulent). Saving Throw DC 18 Fortitude save. Onset 1d4 days. Stage 1 Enfeebled 1 (1 day). Stage 2 Enfeebled 2 (1 day). Stage 3 Enfeebled 3 (1 day) Diabolic Eye (3 actions) (divine). The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again. Sneak Attack. The zebub's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
30 hit points.
Level 3.
AC 18.
Speed 15 ft., fly 50 ft.
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