The Zephyr Hawk is a Level 3 creature, with Armor Class 21 and 36 hit points. A zephyr hawk is a living gale of predatory intent that hunts along high-altitude ridges and planar rifts.
Stat Block
Size: Small
Type: air
Level: 3
Armor Class: 21
Hit Points: 36
Speed: fly 50 ft.
STR: 2
DEX: 4
CON: 1
INT: -4
WIS: 0
CHA: 0
Fortitude Save: +6
Reflex Save: +13
Will Save: +7
Perception: +7
Senses: darkvision
Skills: Acrobatics +13, Stealth +11
Traits: air, elemental
Immunities: bleed, paralyzed, poison, sleep
Abilities & Attacks
- **Circling Attack** The zephyr hawk Flies up to half its Speed, makes two wing Strike, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.
Common Questions
How much HP does a Zephyr Hawk have?
36 hit points.
What level is a Zephyr Hawk?
Level 3.
What is a Zephyr Hawk's Armor Class?
AC 21.
How fast can a Zephyr Hawk move?
Speed fly 50 ft.
Use Zephyr Hawk at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Zephyr Hawk into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.