The Zomok is a Level 16 creature, with Armor Class 39 and 310 hit points. The zomok is a gargantuan fusion of plant life and dragon-kin that serves as an ancient protector of the world's deepest forests.
- **Entombing Breath** (conjuration, earth, primal) The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (34 basic Reflex save); prone creatures take a –2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are restrained (Escape 34) on a critical failure. The zomok can't use Entombing Breath again for 1d4 rounds.
The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth.
- **Forest Step** (conjuration, healing, necromancy, primal, teleportation) The zomok teleports itself with the effects of a 5th-level dimension door spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 rounds.
- **Swallow Whole** (attack) Huge, 3d12+9 bludgeoning, Rupture 35.
- **Trample** Huge or smaller, tail, 32
Common Questions
How much HP does a Zomok have?
310 hit points.
What level is a Zomok?
Level 16.
What is a Zomok's Armor Class?
AC 39.
How fast can a Zomok move?
Speed 30 ft., fly 80 ft.,.
Use Zomok at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.