Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Zuishin is a Level 10 creature, with Armor Class 30 and 180 hit points. Zuishin are noble kami sentinels bound to sacred gateways and shrines.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Ward (divine). Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A zuishin's ward is typically a gate, doorway or shrine. Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Healing Arrow (2 actions) (divine, healing). The zuishin blesses an arrow with healing magic. They expend a Breath of Life, Cleanse Affliction, Heal, or Sure Footing spell and make a composite longbow Strike against an ally. A critical failure has no effect, but on any other result the ally is affected by the spell rather than taking damage from the Strike. Holy Weaponry (divine). Any weapon becomes a striking Holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
180 hit points.
Level 10.
AC 30.
Speed fly 25 ft.
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