- **Ward** (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A zuishin's ward is a specific gate, doorway, or shrine.
- **Attack of Opportunity**
- **Healing Arrow** (divine, healing, necromancy) The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: breath of life, heal, remove disease, or remove paralysis.
The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.
- **Holy Weaponry** (divine, enchantment, evocation, good) Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
Common Questions
How much HP does a Zuishin have?
200 hit points.
What level is a Zuishin?
Level 10.
What is a Zuishin's Armor Class?
AC 30.
How fast can a Zuishin move?
Speed fly 25 ft.
Use Zuishin at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.