Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Zyss Serpentfolk is a Level 2 creature, with Armor Class 18 and 25 hit points. The Zyss serpentfolk is a cunning, ophidian humanoid that relies on its superior intellect and natural agility to dominate its environment.
Saving Throws: +4 status to will saves vs. mental, +1 status to all saves vs. magic; Will ; +1 status to all saves vs. magic
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
+4 Status to Will Saves vs. Mental
Thin of Blood. Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Serpentfolk Venom (poison). Saving Throw DC 16 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d4 poison damage and Enfeebled 1 (1 round). Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Common Questions
How much HP does a Zyss Serpentfolk have?
25 hit points.
What level is a Zyss Serpentfolk?
Level 2.
What is a Zyss Serpentfolk's Armor Class?
AC 18.
How fast can a Zyss Serpentfolk move?
Speed 25 ft.
Use Zyss Serpentfolk at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.